Combine this with the zombies having an attack that can shave off roughly twenty health points, and you got yourself a recipe for one tough game. Enemies can absolutely slaughter you in close range, and it doesn't help that there's a new enemy type that just soaks up damage. Something to note is Wolfenstein: The Old Blood's punishing difficulty, which is a lot worse than the base game. While they do add some variety to the game, they're not nearly as unique or fun to fight as the other human enemies.Įventually, you can pilot mech that can tear through walls with ease. The undead will more often than not just charge at you and knock off a good portion of your health if you aren't quick. You fight your normal selection of Nazis with guns and super soldiers for the first half of the game, but around the second half you'll start to encounter the undead. However, once you get your hands on a proper weapon again, it's literally a matter of minutes until you get your hands on a rocket launcher pistol, all is forgiven. Sadly, this is quite deceptive as shortly after, you will be spending thirty minutes or so with nothing but a pipe, sneaking around super soldiers attached to cables and silently taking out dogs. The first moments of Wolfenstein: The Old Blood have you sneak into Castle Wolfenstein under the guise of Nazi officers, before quickly getting your hands on a pistol and going to town on enemies with machine guns and a double-barreled shotgun. Blazkowitz infiltrating the castle once more on a quest to find the location of general Deathshead's compound, which soon leads to him tangling with a crazed jail warden and a master of the occult. Thankfully, part one of Wolfenstein: The Old Blood rectifies that with B.J. It had everything I would want from a Wolfenstein game: intense firefights, loads of nazis, and a diverse lineup of locations. Last year saw the release of Wolfenstein: The New Order, one of my personal games of the year.